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Research & Development

Abstract

Media device orchestration (MDO) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. To investigate an optimal rendering on an MDO-based system, stimuli were created via: 1) object-based audio (OBA) mixes undertaken in a reference listening room; and 2) up to13 versions of these employing a range of installed and ad-hoc loudspeakers with varying quality, cost and position. The programme items include audio-visual material (short film trailer and big band performance) and audio-only material (radio panel show, pop track, football match and orchestral performance). The object-based programme items and alternate MDO configurations are made available for testing and demonstrating OBA systems.

This paper was presented at the 145th Convention of the Audio Engineering Society, as eBrief number 463. The full published version can be found at

This publication is part of the Immersive and Interactive Content section

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