White Paper WHP 400: Tools For 6-DoF Immersive Audiovisual Content Capture And Production Florian Schweiger, Chris Pike, Tom Nixon, Matt Firth, Bruce Weir, Paul Golds, Marco Volino, Mohd Izhar, Nick Graham-Rack, Philip Jackson, Alex Ang A set of tools that enable the production of immersive experiences with six degrees of freedom (6-DoF). White paper published Feb 2022 XR Audio Tools Helping the ±«Óãtv to explore the role that extended reality may have in future services, what value it can offer to audiences, and whether it is viable. Project Libear - An Open-Source Library for the EBU ADM Renderer Aiming to make next generation audio experiences more accessible and immersive, we have released an new open-source library. Blog post on 20 Aug 2019 Looking into the EAR - Turning Audio Research Into Practice Recent achievements helping to change the audio industry, including the award-winning EBU ADM Renderer. Blog post on 26 Jun 2018 WHP 384 White Paper WHP 384: A subjective evaluation of high bitrate coding of music Kristine Grivcova, Chris Pike, Tom Nixon Results of a subjective listening test to assess perceived differences between lossless and uncompressed audio. White paper published May 2018 Lend Us Your Ears! Immersive Headphone Experiments Last week we launched two experimental immersive headphone experiences in collaboration with Radio 4. Now we'd like your feedback. Blog post on 27 Oct 2014 Under Milk Wood in Headphone Surround Sound A surround sound radio drama rendered in real-time to headphone surround in the web browser... without plug-ins! Blog post on 17 Oct 2014 Building Cat Wearable Devices Developing wearable Cat Cams for Cat Watch 2014 Blog post on 10 Oct 2014 Speaker Identification for the whole World Service Archive You can now browse the entire archive by speakers; help us out by naming them Blog post on 17 Jan 2014 The World Service Radio Archive Putting the World Service radio archive online with machine-generated and crowd-sourced metadata. Project Binaural Sound Working to create and deliver high quality spatial audio over headphones Project