±«Óãtv

XR audio tools

Developing cutting-edge tools to enhance the audio capabilities in immersive experiences.

Helping the ±«Óãtv to explore the role that extended reality may have in future services, what value it can offer to audiences, and whether it is viable.

Project from 2019 - present


What we are doing

Tools are now widely available for creating virtual reality (VR) and augmented reality (AR), collectively defined as extended reality (XR), and these often include spatial audio capabilities. At the moment, however, these tools are focussed towards game developers, or else provide only simple omnidirectional video playback.

We are helping the ±«Óãtv to explore the role that XR may have in future services, what value it can offer to audiences, and whether it is viable to provide this. In particular, we’re trying to develop audio capabilities that are more immersive, interactive, and intelligent, and use these to give our production teams new and easy-to-use creative tools. When working with new technologies like XR, it’s vital that we make our output as widely available as possible while maintaining high quality.

In recent years we’ve helped the ±«Óãtv to create some award-winning VR experiences that put immersive audio to the fore, including and . We’re now focussing on production tools for the latest XR systems, to allow capture and rendering of live performances where the listener can freely move around. We’ve also been exploring the exciting potential of audio-led augmented reality on smart headsets. We’re investigating how machine understanding of the listener’s sound environment can allow personalised context-aware storytelling.


Why it matters

There is a lot of attention and investment in this area at the moment, and it has the potential to dramatically change the way we interact with digital media and the world around us. We think that it’s important for the ±«Óãtv to explore the role of public service media in this future, to bring added value to our audiences.

Currently, much of the leading work in XR comes from game development studios, but broadcasters are not game developers—we have different skills and goals. Through our work, we hope to enable our creative teams to use XR technology to tell their stories in interesting new ways.

Project Team

  • Chris Pike (MEng PhD)

    Chris Pike (MEng PhD)

    Lead R&D Engineer - Audio
  • Tom Nixon

    Project R&D Engineer
  • Matt Firth

    Project Engineer and Workstream Lead
  • Jack Reynolds

    Jack Reynolds

    R&D Development Producer

Project updates

Rebuild Page

The page will automatically reload. You may need to reload again if the build takes longer than expected.

Useful links

Theme toggler

Select a theme and theme mode and click "Load theme" to load in your theme combination.

Theme:
Theme Mode: