±«Óătv

Finding stimuli for design work

Designers find stimuli in a number of ways. Stimuli give designers ideas for solving a problem and help them to create new and original designs. You may find stimuli in:

  • Your design brief – this outlines the requirements of your project and should give you some useful starting points.
  • A source of inspiration – this can help to generate ideas for the style of your design.
  • Social influences, such as design trends or consumer needs.
  • Cultural influences, such as a particular design movement.
  • Market research – investigating designs already on the market might inspire you. You could carry out a survey or questionnaire if appropriate to your brief.
  • The work of specific designers may influence your approach.
Mood board for a fashion design idea
Image caption,
This student's mood board for a textile design project has used reptiles and existing fashion items as inspiration

When choosing a stimulus for design work, try to do the following:

  • Select a stimulus which relates well to your design brief.
  • Consider different sources for your market research and investigations – the world around you, shops or online outlets, books, magazines, design websites.
  • Keep an open mind - it is a process of exploration.

Responding to stimuli in design work

Student project board of design brief and developmental work for a light
Image caption,
A student's responses to shells as a stimulus relates to colour, texture, form and other elements

There are many different ways to respond to stimuli for design work. You could:

  • Base a list or a spidergram on your design brief to explore possibilities.
  • Make a collage of market research images in your sketchbook or make a .
  • Make a collection of images of designers’ work that you particularly admire.
  • Make a collection of images relating to your source of inspiration.
  • Make 3D forms based on your source of inspiration, if appropriate.
  • Take photographs.
  • Doodle some initial ideas in your sketchbook.
  • Make drawings based on your source of inspiration.

The spidergram below shows how you might explore the design problem of creating a poster for a musical of The Great Gatsby.

Market research - book cover, film/music posters. To do - collect 1920s images, draw, take photos. Inspirations - Art deco, Jazz age, Designers. Imagery - Key scenes, 1920s, cocktail party, music