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Programming errors

When developing there are three types of error that can occur:

What happens when there is a logic or syntax error in a program?

Syntax errors

A syntax error occurs when the code given does not follow the syntax rules of the programming language. Examples include:

  • misspelling a statement, eg writing pint instead of print
  • using a before it has been declared
  • missing brackets, eg opening a bracket, but not closing it

A program cannot run if it has syntax errors. Any such errors must be fixed first. A good usually points out any syntax errors to the programmer.

Logic errors

A logic error is an error in the way a program works. The program can run but does not do what it is expected to do.

Logic errors can be caused by the programmer:

  • incorrectly using logical operators, eg expecting a program to stop when the value of a variable reaches 5, but using <5 instead of <=5
  • incorrectly using
  • unintentionally creating a situation where an may occur
  • incorrectly using brackets in calculations
  • unintentionally using the same variable name at different points in the program for different purposes
  • using incorrect program design

Unlike a syntax error, a logic error does not usually stop a program from running. The program will run, but not function as expected.

Runtime errors

A is an error that takes place during the running of a program.

An example is writing a program that tries to access the sixth item in an that only contains five items. A runtime error is likely to crash the program.