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Object-Based Audio Applied to Football Broadcasts - The 5 live Football Experiment

White Paper WHP 272

Published: 1 November 2013

Abstract

In this paper, we describe an object-based audio broadcast of a football match from Wembley Stadium, London. Listeners were given audio feeds from opposite ends of the stadium together with a commentary feed and were able to mix the balance between the three feeds using the HTML5 audio API. The experiment proved popular with the people who took part. Most listeners chose to set their preferred mix within the first minute of the broadcast and did not alter it as a result of events in the stadium. Also, preferred mixes were clearly observed.

This document was originally published in the Proceedings of the 2013 ACM international workshop on Immersive media experiences, pages 13-16. The slides used in the presentation are attached as an appendix.

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Authors

  • Mark Mann (MSci, MA, PhD)

    Mark Mann (MSci, MA, PhD)

    Former Technology Transfer Manager
  • Anthony Churnside

    Anthony Churnside

    Media Technologist
  • Andrew Bonney (BEng)

    Andrew Bonney (BEng)

    Senior R&D Engineer
  • Frank Melchior

    Frank Melchior

    Previous head of audio research and audio research partner

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