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Paper editor

Paper-based media editor

Published: 1 January 2016

A novel paper-based system for editing media using transcripts

Project from 2016 - present

Corrections on a page

What we're doing

We have developed a novel paper-based system for editing media using transcripts. Producers can print out a transcript of their recording onto normal paper and use an  to either underline or cross-out words. The media is then automatically edited to reflect these annotations. This tool allows producers to quickly and efficiently edit their recordings away from the screen and on-the-go.


Why it matters

Many producers already make a  of their content by transcribing recordings manually, printing them out and using a pen to mark which bits of the recording they do or don’t want. After this, they must use editing software to find and edit the content, which is a tedious process. Our system provides them with an automatically-generated transcript, and allows them to edit it directly on the page, saving them from having to transcribe the recording themselves or go back to make the edits.


How it works

The paper editor uses a speech-to-text engine to generate transcripts with precise timestamps for each word. The transcript is printed out on normal paper with a special dot pattern in the background. This pattern allows a digital pen to record which bit of the page it’s writing on. After the producer annotates the page and docks the pen, the annotations are uploaded to our system which links the selected words to the timestamps for those words. This generates an  of the edit which can be opened in audio or video editing software.


Outcomes

We have collaborated with digital pen manufacturer Anoto to develop a prototype of the system which is currently being tested with our colleagues in TV and radio.

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This project is part of the  section

Project Team

  • Chris Baume (MEng CEng PhD)

    Chris Baume (MEng CEng PhD)

    Lead Research Engineer
  • Immersive and Interactive Content section

    IIC section is a group of around 25 researchers, investigating ways of capturing and creating new kinds of audio-visual content, with a particular focus on immersion and interactivity.

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