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Numerical skills

  • Working with surds

    Surds are square roots which can’t be reduced to rational numbers. Some can be simplified using various rules or by rationalising the denominator.

  • Simplifying expressions using the laws of indices

    Indices show where a number has been multiplied by itself, eg squared or cubed, or to show roots of numbers, eg square root. Some terms with indices can be simplified using the laws of indices.

  • Rounding

    Numbers can be rounded to significant figures. Numbers which are significant are usually non-zero numbers. Zeros can become significant however under two conditions.

  • Working with reverse percentages

    You can calculate the original amount from before a percentage rise/fall by reversing the change.

  • Working with appreciation and depreciation

    Appreciation, depreciation and compound interest can all be calculated using the multiplier method.

  • Working with fractions

    Adding, subtracting, multiplying and dividing can be applied to mixed number fractions. Each has its own method that helps make sure the numerator and denominator are treated correctly.

Algebraic skills

Geometric skills

  • Determine the gradient of a straight line

    The gradient of a straight line is how steep it is. It can be calculated from a given set of coordinate points. There are three special cases of straight lines: parallel, horizontal and vertical.

  • Circle geometry

    Arc length is a fraction of circumference. Area of a sector is a fractions of the area of a circle. Both can be calculated using the angle at the centre and the diameter or radius.

  • Calculating the volume of a standard solid

    The volumes of standard 3D solids can be found using specific formulae. In this SQA National 5 Maths revision guide, we'll go through how to work out the volume of a cylinder, sphere, hemisphere, cone, prism, and composite shapes.

  • Applying Pythagoras Theorem

    Pythagoras Theorem states that for a right-angled triangle, the square of the hypotenuse is equal to the sum of the squares of the other two sides.

  • Applying the properties of shapes to determine an angle

    Angles in a triangle add up to 180° and quadrilaterals add up to 360°. Angles can be calculated inside semicircles and circles, as well as with perpendicular bisectors and tangents.

  • Using similarity

    Similar figures are identical in shape, but not necessarily in size. A missing length, area or volume on a reduction/enlargement figure can be calculated by first finding the scale factor.

  • Working with two-dimensional vectors

    A vector describes a movement from one point to another. 2D vectors are added from nose to tail giving a new line from the starting point to the final point..

  • Working with three-dimensional coordinates

    A vector describes a movement from one point to another. 3D vectors exist in the xyz plane. The 3D coordinates for any point have three values.

  • Using vector components

    Vector components describe the separate x, y and z values of a vector. When working with vectors, components can be added or subtracted separately.

  • Calculating the magnitude of a vector

    The magnitude of a vector is its size. It can be calculated from the square root of the total of the squares of of the individual vector components.

  • An Approximate History of Co-ordinates. Video

    An animated look at the work of Rene Descartes and the cartesian co-ordinate system.

Trigonometric skills

Statistical skills

Links